practical notes for making impractical things
A quick demonstration of how to hook up geometry to dimensional parameters.
This is a basic exercise for folks new to Revit and Vasari. I was explaining this to someone the other day and decided to just encapsulate the mini lesson here.
i think its a good example of how things can go wrong if you dim wrong. constraints not satisfied says it all. i think if you go point to point on that last dimension it will warp the forms bottom, or edge to edge. if you try to do surface to edge or point it usually gives constraints not satisfied. unless maybe you host a point to a surface and give and offset.good little basic tutorial. thanks zach. still trying to get back to working thru all the design patterns.