We have all been rasterized and reduced to pixels that live on each other’s screens.
Which got me thinking about how much of what we see is really a trick of the eye in pixel graphics.
And thinking about the long history of this kind of abstraction underlying our perception of smooth imagery, usually done for the purposes of mass production
Many of these mass production methods have been recycled back into the fine arts world, see Roy Lichtenstein and Chuck Close . . .
Many of these mass production methods have been recycled back into the fine arts world, see Roy Lichtenstein and Chuck Close . . .
And I got to playing around with a simple method in Dynamo to take regular photo inputs and convert them to the familiar CMYK color space for physical printing
And then making more of a physicality or requirement for presence to really see the drawings at multiple levels
And trying to get a range of drawings, one that is seen from a distance, on that is seen in extreme close up and all the ranges in between
And then thinking about how to you go about sharing this experience with people with whom you aren’t physically present.
Production of these images created an issue, usually you see pen plotters at high speed
But the reality is that they
are
in
fact
very
slow
So I went about experimenting with a kind of cursive script to create variable density of lines
Trying continuous and discontinuous drawing styles
The first tries were a bit blocky
Zach this is awsome, thanks for sharing, I love love it. You are so creative, well done!!
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