[Edit: Nucleus is no longer available in Vasari since it went to Beta]
Vasari 1.1 has the Nucleus cloth simulation add-in natively available in the mass family environment. This is a first pass at incorporating a really powerful physics engine developed by the folks at Maya into Revit/Vasari via the API. It takes advantage of only a portion of what can done with this tool, but it’s pretty interesting to see these sorts of shapes and interactions live in your BIM.
meltedwellyface helpfully pointed out that the default 9.8 “gravity” value “is 9.8m/second, the rate at which a body falls due to gravity at the surface of the earth.” Which makes my cranked up simulations more applicable to something like Jupiter, I suppose.]
Now that you have the basics, lets do something that stresses the system a little. This video shows how to add a collider, and then some hacky ways to detach your resulting geometry from the plugin and do other operations on it.
workaround and replacement metric template that can be download from here. As always, proceed with caution with the labs previews. Wear your hardhat, this a construction zone.